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Premier League · 2023/24

Manchester City

Over 38 matches, Manchester City create most danger down their left (1.05× the league norm), and concede most down their right (1.22×).

Attack · 2nd
1.37
2.38 xG per match
96 scored, 6.5 above xG
Defence · 2nd
0.51
1.00 xGA per match
34 conceded, 3.3 below xGA
Chance quality
0.130
xG per shot · 18.3 shots/match
Set pieces
25%
of their xG · 21% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
Opponent goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Manchester City, 2023/24 · 694 shots in the final 35m, 94 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left1.05×26%
Centre0.98×51%
Right1.00×23%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Manchester City concede more down their right: they face more attacks there, of similar quality.

Left
6.7 xG70 shots · 0.096
Right
9.0 xG87 shots · 0.103
Attacks faced
1.24×

Shots on the weak flank per shot on the strong one

Chance quality
1.07×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Manchester City take 10% of their open-play danger from crosses and 15% from balls played through the middle.

Open passes
65%
Through balls
15%
Crosses
10%
Dribbles
7%
Rebounds
3%
Headed share of xG12%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Manchester City spend more time than most in the final twenty yards, but turn less of that territory into danger.

  • Territory won1.64×

    13.6 deep completions a match

  • Territory allowed0.49×

    4.1 conceded a match

  • Pressing1.15×

    11.9 opponent passes per defensive action

  • Freedom to build1.85×

    25.2 of their own passes allowed

  • Danger per arrival0.83×

    0.159 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Manchester City’s attack is effectively 9.7 players. A side spread across fourteen absorbs an absence that one built on nine does not.

12.5% of their attack is doubtful or out. Rodri, Jéremy Doku.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Kevin De BruyneErling Haaland5.2 xG17 shots · 4g
  2. Bernardo SilvaErling Haaland4.0 xG17 shots · 2g
  3. Phil FodenErling Haaland2.7 xG13 shots · 1g
  4. RodriErling Haaland2.0 xG6 shots · 3g
  5. Phil FodenJulián Álvarez2.0 xG13 shots · 2g
  6. Julián ÁlvarezErling Haaland1.8 xG15 shots · 2g
  7. Erling HaalandJulián Álvarez1.7 xG12 shots · 1g
  8. Bernardo SilvaPhil Foden1.6 xG15 shots · 4g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Manchester City produce most of their danger while ahead (48% of their xG).

  • Ahead48%
  • Level42%
  • Behind10%
Ahead
48%
43.7 xG · 312 shots
Level
42%
37.8 xG · 280 shots
Behind
10%
8.8 xG · 104 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Manchester City are a noticeably different side by venue, creating 0.04 xG more per match at home, and conceding 0.42 fewer.

Home · 19 matches
xG2.40
xGA0.79
Shots19.4
Away · 19 matches
xG2.36
xGA1.21
Shots17.2

Shots faced and shots stopped

two different jobs

Manchester City allow 1.00 xG a match, and concede 1.1 fewer goals than the league converts that into.

Chance prevention
1.00

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+1.1

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate36.1
Actually conceded35
Shots faced that were blocked27%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.