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Premier League · 2026/27

Manchester City

Early season. Only 19 matches have been played, so opponent-adjusted ratings are unstable. Teams have not met often enough to separate a strong attack from a weak opponent. Treat these as directional.

Over 2 matches, Manchester City create most danger through the middle (1.11× the league norm), and concede most down their right (3.52×).

Attack · 7th
1.08
2.52 xG per match
6 scored, level with xG
Defence · 9th
0.73
0.82 xGA per match
2 conceded, level with xGA
Chance quality
0.158
xG per shot · 16.0 shots/match
Set pieces
23%
of their xG · 15% conceded

Where the shots come from

Shots faced

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7% of shots · 1 shot0% of shots · 0 shots14% of shots · 2 shots7% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots14% of shots · 2 shots14% of shots · 2 shots7% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7% of shots · 1 shot14% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7%14%7%14%14%7%7%7%7%14%Their goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Manchester City, 2026/27 · final 35m.

Left0.57×12%
Centre0.06×3%
Right3.52×85%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Manchester City concede more down their right: more attacks there, and better ones.

Left
0.1 xG3 shots · 0.041
Right
1.3 xG5 shots · 0.251
Attacks faced
1.67×

Shots on the weak flank per shot on the strong one

Chance quality
6.20×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Manchester City take 9% of their open-play danger from crosses and 11% from balls played through the middle.

Open passes
63%
Dribbles
18%
Through balls
11%
Crosses
9%
Rebounds
0%
Headed share of xG10%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Manchester City spend more time than most in the final twenty yards, but turn less of that territory into danger.

  • Territory won1.92×

    12.5 deep completions a match

  • Territory allowed0.31×

    2.0 conceded a match

  • Pressing1.68×

    7.5 opponent passes per defensive action

  • Freedom to build1.61×

    20.1 of their own passes allowed

  • Danger per arrival0.83×

    0.202 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Manchester City’s attack is effectively 7.2 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Elliot AndersonMarc Guehi0.5 xG1 shot · 0g
  2. Mathis CherkiPhil Foden0.5 xG2 shots · 0g
  3. Phil FodenMathis Cherki0.5 xG1 shot · 1g
  4. Marc GuehiErling Haaland0.5 xG1 shot · 0g
  5. Antoine SemenyoErling Haaland0.4 xG2 shots · 1g
  6. Mathis CherkiJosko Gvardiol0.4 xG1 shot · 1g
  7. Phil FodenRico Lewis0.3 xG1 shot · 0g
  8. Elliot AndersonPhil Foden0.3 xG1 shot · 0g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Manchester City produce most of their danger while ahead (39% of their xG).

  • Ahead39%
  • Level31%
  • Behind30%
Ahead
39%
2.0 xG · 14 shots
Level
31%
1.6 xG · 9 shots
Behind
30%
1.5 xG · 9 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Manchester City travel well. Their home and away numbers are close.

Home · 1 matches
xG2.47
xGA0.71
Shots13.0
Away · 1 matches
xG2.57
xGA0.93
Shots19.0

Shots faced and shots stopped

two different jobs

Manchester City allow 0.82 xG a match, and concede 0.6 fewer goals than the league converts that into.

Chance prevention
0.82

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+0.6

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate1.6
Actually conceded1
Shots faced that were blocked7%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.