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Premier League · 2023/24

Over 38 matches, Liverpool create most danger down their right (1.12× the league norm), and concede most down their right (1.30×).

Attack · 1st
1.46
2.56 xG per match
86 scored, 8.8 below xG
Defence · 3rd
0.65
1.27 xGA per match
41 conceded, 6.4 below xGA
Chance quality
0.123
xG per shot · 20.8 shots/match
Set pieces
27%
of their xG · 29% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
Opponent goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Liverpool, 2023/24 · 786 shots in the final 35m, 80 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left0.89×21%
Centre1.00×53%
Right1.12×26%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Liverpool concede more down their right: they face more attacks there, of similar quality.

Left
9.3 xG97 shots · 0.095
Right
12.1 xG121 shots · 0.100
Attacks faced
1.25×

Shots on the weak flank per shot on the strong one

Chance quality
1.05×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Liverpool take 10% of their open-play danger from crosses and 16% from balls played through the middle.

Open passes
61%
Through balls
16%
Crosses
10%
Rebounds
8%
Dribbles
5%
Headed share of xG9%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Liverpool move the ball about as the league does.

  • Territory won1.62×

    13.4 deep completions a match

  • Territory allowed0.74×

    6.1 conceded a match

  • Pressing1.70×

    8.0 opponent passes per defensive action

  • Freedom to build1.40×

    19.0 of their own passes allowed

  • Danger per arrival0.90×

    0.172 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Liverpool’s attack is effectively 10.3 players. A side spread across fourteen absorbs an absence that one built on nine does not.

2.1% of their attack is doubtful or out. Curtis Jones.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Mohamed SalahDarwin Núñez6.2 xG24 shots · 1g
  2. Darwin NúñezMohamed Salah3.2 xG12 shots · 5g
  3. Luis DíazMohamed Salah1.8 xG14 shots · 0g
  4. Luis DíazDarwin Núñez1.8 xG10 shots · 0g
  5. Darwin NúñezLuis Díaz1.8 xG5 shots · 2g
  6. Trent Alexander-ArnoldMohamed Salah1.6 xG7 shots · 1g
  7. Trent Alexander-ArnoldDarwin Núñez1.6 xG12 shots · 0g
  8. Mohamed SalahLuis Díaz1.6 xG7 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Liverpool produce most of their danger with the game level (45% of their xG).

  • Ahead39%
  • Level45%
  • Behind16%
Ahead
39%
38.3 xG · 289 shots
Level
45%
43.6 xG · 374 shots
Behind
16%
15.2 xG · 129 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Liverpool are a noticeably different side by venue, creating 1.35 xG more per match at home, and conceding 0.54 fewer.

Home · 19 matches
xG3.23
xGA1.00
Shots25.2
Away · 19 matches
xG1.88
xGA1.53
Shots16.5

Shots faced and shots stopped

two different jobs

Liverpool allow 1.27 xG a match, and concede 0.9 fewer goals than the league converts that into.

Chance prevention
1.27

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+0.9

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate45.9
Actually conceded45
Shots faced that were blocked27%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.