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Premier League · 2024/25

Over 38 matches, Liverpool create most danger down their right (1.13× the league norm), and concede most down their right (1.40×).

Attack · 1st
1.51
2.50 xG per match
86 scored, 7.2 below xG
Defence · 2nd
0.67
1.13 xGA per match
41 conceded, 1.3 below xGA
Chance quality
0.146
xG per shot · 17.1 shots/match
Set pieces
20%
of their xG · 27% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots4% of shots · 25 shots2% of shots · 15 shots1% of shots · 9 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot4% of shots · 24 shots8% of shots · 53 shots7% of shots · 48 shots5% of shots · 34 shots1% of shots · 4 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 6 shots5% of shots · 33 shots7% of shots · 46 shots8% of shots · 53 shots8% of shots · 49 shots2% of shots · 12 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 6 shots2% of shots · 14 shots2% of shots · 15 shots4% of shots · 28 shots4% of shots · 24 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 15 shots3% of shots · 18 shots2% of shots · 11 shots3% of shots · 21 shots2% of shots · 16 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot2% of shots · 11 shots2% of shots · 10 shots2% of shots · 14 shots2% of shots · 11 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots1% of shots · 6 shots0% of shots · 2 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots8%7%7%8%8%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Liverpool, 2024/25 · final 35m.

Left0.85×21%
Centre1.01×53%
Right1.13×26%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Liverpool concede more down their right: more attacks there, and better ones.

Left
7.3 xG101 shots · 0.072
Right
10.0 xG117 shots · 0.086
Attacks faced
1.16×

Shots on the weak flank per shot on the strong one

Chance quality
1.19×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Liverpool take 14% of their open-play danger from crosses and 14% from balls played through the middle.

Open passes
59%
Through balls
14%
Crosses
14%
Rebounds
7%
Dribbles
7%
Headed share of xG14%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Liverpool move the ball about as the league does.

  • Territory won1.60×

    11.6 deep completions a match

  • Territory allowed0.73×

    5.3 conceded a match

  • Pressing1.33×

    9.5 opponent passes per defensive action

  • Freedom to build1.51×

    18.9 of their own passes allowed

  • Danger per arrival0.93×

    0.195 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Liverpool’s attack is effectively 9.4 players. A side spread across fourteen absorbs an absence that one built on nine does not.

4.0% of their attack is doubtful or out. Curtis Jones.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Mohamed SalahCody Gakpo3.4 xG11 shots · 3g
  2. Cody GakpoMohamed Salah3.3 xG12 shots · 3g
  3. Mohamed SalahLuis Díaz3.2 xG12 shots · 4g
  4. Luis DíazMohamed Salah2.4 xG15 shots · 1g
  5. Dominik SzoboszlaiLuis Díaz2.3 xG9 shots · 2g
  6. Dominik SzoboszlaiMohamed Salah2.3 xG17 shots · 4g
  7. Trent Alexander-ArnoldMohamed Salah2.3 xG14 shots · 2g
  8. Mohamed SalahDominik Szoboszlai2.2 xG16 shots · 2g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Liverpool produce most of their danger with the game level (45% of their xG).

  • Ahead40%
  • Level45%
  • Behind15%
Ahead
40%
38.2 xG · 242 shots
Level
45%
42.5 xG · 306 shots
Behind
15%
14.1 xG · 102 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Liverpool are a noticeably different side by venue, creating less 0.34 xG per match at home, and conceding 0.18 fewer.

Home · 19 matches
xG2.33
xGA1.04
Shots16.5
Away · 19 matches
xG2.66
xGA1.22
Shots17.7

Shots faced and shots stopped

two different jobs

Liverpool allow 1.13 xG a match, and concede 1.3 more goals than the league converts that into.

Chance prevention
1.13

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
-1.3

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate38.7
Actually conceded40
Shots faced that were blocked26%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.