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Premier League · 2025/26

Over 38 matches, Liverpool create most danger down their right (1.32× the league norm), and concede most down their right (1.20×).

Attack · 5th
1.15
1.78 xG per match
63 scored, 4.3 below xG
Defence · 5th
0.83
1.44 xGA per match
53 conceded, level with xGA
Chance quality
0.116
xG per shot · 15.4 shots/match
Set pieces
19%
of their xG · 27% conceded

Where the shots come from

Shots faced

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots2% of shots · 9 shots3% of shots · 13 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots3% of shots · 14 shots9% of shots · 41 shots7% of shots · 29 shots3% of shots · 12 shots0% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots4% of shots · 17 shots4% of shots · 19 shots9% of shots · 39 shots8% of shots · 37 shots1% of shots · 5 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 3 shots1% of shots · 6 shots2% of shots · 9 shots4% of shots · 18 shots2% of shots · 10 shots1% of shots · 4 shots0% of shots · 2 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots3% of shots · 11 shots3% of shots · 11 shots4% of shots · 18 shots3% of shots · 15 shots1% of shots · 6 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots2% of shots · 9 shots3% of shots · 15 shots3% of shots · 15 shots0% of shots · 1 shot1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 4 shots2% of shots · 8 shots1% of shots · 3 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots9%7%9%8%Their goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Liverpool, 2025/26 · final 35m.

Left0.88×21%
Centre0.98×55%
Right1.20×25%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Liverpool concede about evenly on both flanks, so neither is worth targeting over the other.

Left
9.5 xG83 shots · 0.115
Right
11.5 xG115 shots · 0.100

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Liverpool take 10% of their open-play danger from crosses and 11% from balls played through the middle.

Open passes
66%
Through balls
11%
Crosses
10%
Rebounds
9%
Dribbles
4%
Headed share of xG13%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Liverpool spend more time than most in the final twenty yards, but turn less of that territory into danger.

  • Territory won1.45×

    9.8 deep completions a match

  • Territory allowed0.83×

    5.6 conceded a match

  • Pressing1.18×

    10.5 opponent passes per defensive action

  • Freedom to build1.19×

    14.7 of their own passes allowed

  • Danger per arrival0.83×

    0.176 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Liverpool’s attack is effectively 11.5 players. A side spread across fourteen absorbs an absence that one built on nine does not.

19.3% of their attack is doubtful or out. Hugo Ekitike, Curtis Jones, Federico Chiesa.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Share of defensive work

tackles, blocks, clearances, recoveries

Liverpool’s defensive work is effectively 10.1 players. A side spread across fourteen absorbs an absence that one built on nine does not.

16.7% of their defensive work is doubtful or out. Curtis Jones, Hugo Ekitike, Conor Bradley.

Share of the squad’s defensive contribution: tackles, blocks, clearances, interceptions and recoveries combined. Goalkeepers record none of it, so a keeper never appears here however much the side depends on him. This statistic begins in 2025/26, so there is no earlier season to compare against.

Creator to finisher

shots and xG per pairing
  1. Dominik SzoboszlaiVirgil van Dijk2.9 xG18 shots · 5g
  2. Cody GakpoMohamed Salah1.9 xG14 shots · 2g
  3. Dominik SzoboszlaiFlorian Wirtz1.7 xG9 shots · 0g
  4. Florian WirtzHugo Ekitike1.5 xG13 shots · 1g
  5. Mohamed SalahCurtis Jones1.4 xG3 shots · 1g
  6. Mohamed SalahHugo Ekitike1.3 xG5 shots · 1g
  7. Dominik SzoboszlaiCody Gakpo1.3 xG11 shots · 1g
  8. Cody GakpoHugo Ekitike1.2 xG9 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Liverpool produce most of their danger with the game level (50% of their xG).

  • Ahead26%
  • Level50%
  • Behind25%
Ahead
26%
17.3 xG · 130 shots
Level
50%
33.7 xG · 323 shots
Behind
25%
16.8 xG · 131 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Liverpool are a noticeably different side by venue, creating 0.14 xG more per match at home, and conceding 0.59 fewer.

Home · 19 matches
xG1.85
xGA1.15
Shots17.2
Away · 19 matches
xG1.71
xGA1.74
Shots13.5

Shots faced and shots stopped

two different jobs

Liverpool allow 1.44 xG a match, and concede 6.6 more goals than the league converts that into.

Chance prevention
1.44

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
-6.6

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate48.4
Actually conceded55
Shots faced that were blocked28%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.