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Premier League · 2024/25

Crystal Palace

Over 38 matches, Crystal Palace create most danger down their left (1.11× the league norm), and concede most down their right (1.30×).

Attack · 7th
1.11
1.80 xG per match
51 scored, 16.8 below xG
Defence · 11th
0.92
1.61 xGA per match
51 conceded, 7.9 below xGA
Chance quality
0.132
xG per shot · 13.6 shots/match
Set pieces
30%
of their xG · 26% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
Opponent goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Crystal Palace, 2024/25 · 510 shots in the final 35m, 49 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left1.11×27%
Centre0.99×52%
Right0.90×20%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Crystal Palace concede more down their right: more attacks there, and better ones.

Left
10.2 xG111 shots · 0.092
Right
14.6 xG130 shots · 0.113
Attacks faced
1.17×

Shots on the weak flank per shot on the strong one

Chance quality
1.22×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Crystal Palace take 16% of their open-play danger from crosses and 14% from balls played through the middle.

Open passes
57%
Crosses
16%
Through balls
14%
Rebounds
7%
Dribbles
5%
Headed share of xG11%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Crystal Palace get the ball into dangerous areas less often than most, and hurt you more than most when they do.

  • Territory won0.88×

    6.4 deep completions a match

  • Territory allowed0.98×

    7.1 conceded a match

  • Pressing0.82×

    15.3 opponent passes per defensive action

  • Freedom to build0.75×

    9.4 of their own passes allowed

  • Danger per arrival1.27×

    0.266 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Crystal Palace’s attack is effectively 9.1 players. A side spread across fourteen absorbs an absence that one built on nine does not.

35.2% of their attack is doubtful or out. Ismaila Sarr, Jean-Philippe Mateta.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Eberechi EzeJean-Philippe Mateta3.5 xG15 shots · 6g
  2. Ismaila SarrJean-Philippe Mateta3.1 xG10 shots · 1g
  3. Tyrick MitchellDaniel Muñoz2.0 xG8 shots · 0g
  4. Ismaila SarrEberechi Eze1.7 xG9 shots · 2g
  5. Will HughesMaxence Lacroix1.6 xG9 shots · 1g
  6. Ismaila SarrEddie Nketiah1.6 xG6 shots · 1g
  7. Tyrick MitchellIsmaila Sarr1.6 xG6 shots · 3g
  8. Jean-Philippe MatetaIsmaila Sarr1.4 xG6 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Crystal Palace produce most of their danger with the game level (47% of their xG).

  • Ahead25%
  • Level47%
  • Behind28%
Ahead
25%
17.0 xG · 103 shots
Level
47%
32.6 xG · 262 shots
Behind
28%
19.1 xG · 153 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Crystal Palace travel well. Their home and away numbers are close.

Home · 19 matches
xG1.84
xGA1.51
Shots14.4
Away · 19 matches
xG1.77
xGA1.72
Shots12.9

Shots faced and shots stopped

two different jobs

Crystal Palace allow 1.61 xG a match, and concede 5.3 fewer goals than the league converts that into.

Chance prevention
1.61

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+5.3

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate55.3
Actually conceded50
Shots faced that were blocked31%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.