Premier League · 2023/24
Crystal Palace
Over 38 matches, Crystal Palace create most danger down their left (1.13× the league norm), and concede most down their right (1.06×).
57 scored, 3.1 above xG
58 conceded, level with xGA
Where the shots come from
Shots faced
every shot, or counted by zoneCrystal Palace, 2023/24 · 459 shots in the final 35m, 55 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots taken
every shot, or counted by zoneCrystal Palace, 2023/24 · 452 shots in the final 35m, 56 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots faced
every shot, or counted by zoneCrystal Palace, 2023/24 · 459 shots in the final 35m, 55 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Flanks and routes
Danger conceded by flank
left against right · open play onlyNo meaningful side bias. Crystal Palace concede about evenly on both flanks, so neither is worth targeting over the other.
Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.
Crosses or through balls
open play onlyCrystal Palace take 19% of their open-play danger from crosses and 10% from balls played through the middle.
Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.
Who does the work
Territory and pressing
1.00 = league averageCrystal Palace move the ball about as the league does.
- Territory won0.77×
6.4 deep completions a match
- Territory allowed0.94×
7.8 conceded a match
- Pressing0.91×
15.1 opponent passes per defensive action
- Freedom to build0.71×
9.6 of their own passes allowed
- Danger per arrival1.09×
0.209 npxG per deep completion
A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.
Share of attacking output
non-penalty xG plus expected assistsCrystal Palace’s attack is effectively 10.5 players. A side spread across fourteen absorbs an absence that one built on nine does not.
15.1% of their attack is doubtful or out. Jean-Philippe Mateta.
- Eberechi Eze16.3%
- Jean-Philippe MatetaInjured15.1%
- Michael Olise10.7%
- Jordan Ayew9.7%
- Odsonne Edouard9.4%
- Tyrick Mitchell6.2%
Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.
Creator to finisher
shots and xG per pairing- Eberechi Eze→Jean-Philippe Mateta2.1 xG11 shots · 3g
- Michael Olise→Jean-Philippe Mateta1.5 xG6 shots · 2g
- Eberechi Eze→Daniel Muñoz1.4 xG4 shots · 0g
- Jean-Philippe Mateta→Eberechi Eze1.4 xG10 shots · 2g
- Daniel Muñoz→Jean-Philippe Mateta1.4 xG4 shots · 2g
- Jordan Ayew→Jefferson Lerma1.2 xG4 shots · 0g
- Michael Olise→Eberechi Eze1.1 xG6 shots · 3g
- Tyrick Mitchell→Odsonne Edouard1.1 xG4 shots · 1g
The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.
How the season splits
Danger by scoreline
leading, level or behindCrystal Palace produce most of their danger while ahead (40% of their xG).
- Ahead40%
- Level36%
- Behind24%
- Ahead
- 40%
- 21.8 xG · 142 shots
- Level
- 36%
- 19.7 xG · 197 shots
- Behind
- 24%
- 12.9 xG · 119 shots
The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.
Home and away
same team, two recordsCrystal Palace are a noticeably different side by venue, creating 0.54 xG more per match at home, and conceding 0.74 fewer.
Shots faced and shots stopped
two different jobsCrystal Palace allow 1.54 xG a match, and concede 0.3 more goals than the league converts that into.
- Chance prevention
- 1.54
- Shot stopping
- -0.3
xG allowed per match. Mostly the outfield shape, and it tends to repeat.
Goals prevented against the league rate. Largely the keeper, and it swings year to year.
Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.
