Premier League · 2025/26
Burnley
Over 38 matches, Burnley create most danger down their right (1.10× the league norm), and concede most down their right (1.12×).
38 scored, 1.1 above xG
75 conceded, 7.6 below xGA
Where the shots come from
Shots taken
every shot, or counted by zoneBurnley, 2025/26 · 351 shots in the final 35m, 35 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots taken
every shot, or counted by zoneBurnley, 2025/26 · 351 shots in the final 35m, 35 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots faced
every shot, or counted by zoneBurnley, 2025/26 · 635 shots in the final 35m, 71 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Flanks and routes
Danger conceded by flank
left against right · open play onlyNo meaningful side bias. Burnley concede about evenly on both flanks, so neither is worth targeting over the other.
Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.
Crosses or through balls
open play onlyBurnley take 18% of their open-play danger from crosses and 11% from balls played through the middle.
Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.
Who does the work
Territory and pressing
1.00 = league averageBurnley move the ball about as the league does.
- Territory won0.63×
4.3 deep completions a match
- Territory allowed1.41×
9.6 conceded a match
- Pressing0.89×
14.0 opponent passes per defensive action
- Freedom to build0.95×
11.8 of their own passes allowed
- Danger per arrival1.03×
0.217 npxG per deep completion
A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.
Share of attacking output
non-penalty xG plus expected assistsBurnley’s attack is effectively 13.5 players. A side spread across fourteen absorbs an absence that one built on nine does not.
- Jaidon Anthony15.2%
- Zian Flemming13.3%
- Marcus Edwards7.4%
- Lyle Foster7.2%
- Hannibal Mejbri5.5%
Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.
Creator to finisher
shots and xG per pairing- Quilindschy Hartman→Zian Flemming1.9 xG7 shots · 3g
- Jaidon Anthony→Zian Flemming1.5 xG6 shots · 0g
- Hannibal Mejbri→Zian Flemming1.1 xG7 shots · 2g
- Hannibal Mejbri→Jaidon Anthony0.7 xG6 shots · 1g
- Jaidon Anthony→Lyle Foster0.7 xG5 shots · 0g
- James Ward-Prowse→Jaidon Anthony0.7 xG2 shots · 0g
- Josh Cullen→Armando Broja0.6 xG2 shots · 0g
- Jaidon Anthony→Josh Laurent0.6 xG3 shots · 0g
The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.
How the season splits
Danger by scoreline
leading, level or behindBurnley produce most of their danger while behind (55% of their xG).
- Ahead6%
- Level39%
- Behind55%
- Ahead
- 6%
- 2.4 xG · 14 shots
- Level
- 39%
- 14.4 xG · 151 shots
- Behind
- 55%
- 20.5 xG · 193 shots
The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.
Home and away
same team, two recordsBurnley are a noticeably different side by venue, creating 0.27 xG more per match at home, and conceding 0.33 fewer.
Shots faced and shots stopped
two different jobsBurnley allow 2.21 xG a match, and concede 0.2 fewer goals than the league converts that into.
- Chance prevention
- 2.21
- Shot stopping
- +0.2
xG allowed per match. Mostly the outfield shape, and it tends to repeat.
Goals prevented against the league rate. Largely the keeper, and it swings year to year.
Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.