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Premier League · 2024/25

Over 38 matches, Everton create most danger down their left (1.14× the league norm), and concede most through the middle (1.04×).

Attack · 16th
0.77
1.24 xG per match
42 scored, 4.9 below xG
Defence · 4th
0.82
1.45 xGA per match
44 conceded, 9.7 below xGA
Chance quality
0.116
xG per shot · 10.7 shots/match
Set pieces
31%
of their xG · 25% conceded

Where the shots come from

Shots faced

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 7 shots4% of shots · 21 shots2% of shots · 11 shots1% of shots · 7 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots4% of shots · 19 shots7% of shots · 32 shots7% of shots · 33 shots5% of shots · 23 shots0% of shots · 1 shot0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 7 shots4% of shots · 19 shots6% of shots · 28 shots6% of shots · 30 shots5% of shots · 22 shots0% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots4% of shots · 17 shots2% of shots · 12 shots6% of shots · 28 shots1% of shots · 7 shots1% of shots · 5 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 6 shots4% of shots · 18 shots4% of shots · 17 shots4% of shots · 18 shots4% of shots · 21 shots1% of shots · 5 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 10 shots2% of shots · 11 shots3% of shots · 15 shots2% of shots · 9 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots0% of shots · 0 shots1% of shots · 4 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7%7%6%Their goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Everton, 2024/25 · final 35m. A further 1% of their shots came from outside this window.

Left0.95×23%
Centre1.04×55%
Right0.95×22%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Everton concede about evenly on both flanks, so neither is worth targeting over the other.

Left
9.6 xG113 shots · 0.085
Right
9.7 xG118 shots · 0.083

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Everton take 17% of their open-play danger from crosses and 11% from balls played through the middle.

Open passes
58%
Crosses
17%
Dribbles
12%
Through balls
11%
Rebounds
2%
Headed share of xG16%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Everton get the ball into dangerous areas less often than most, and hurt you more than most when they do.

  • Territory won0.68×

    4.9 deep completions a match

  • Territory allowed0.97×

    7.0 conceded a match

  • Pressing0.83×

    15.1 opponent passes per defensive action

  • Freedom to build0.79×

    9.9 of their own passes allowed

  • Danger per arrival1.16×

    0.244 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Everton’s attack is effectively 13.3 players. A side spread across fourteen absorbs an absence that one built on nine does not.

8.5% of their attack is doubtful or out. Jack Harrison.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Dwight McNeilDominic Calvert-Lewin2.9 xG14 shots · 2g
  2. Ashley YoungBeto1.8 xG8 shots · 1g
  3. Jesper LindstromDominic Calvert-Lewin1.7 xG7 shots · 0g
  4. Carlos AlcarazBeto1.5 xG6 shots · 3g
  5. James TarkowskiBeto1.2 xG4 shots · 1g
  6. Dwight McNeilIliman Ndiaye1.1 xG3 shots · 1g
  7. Vitalii MykolenkoAbdoulaye Doucouré1.1 xG3 shots · 0g
  8. Jack HarrisonDominic Calvert-Lewin0.9 xG4 shots · 0g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Everton produce most of their danger with the game level (50% of their xG).

  • Ahead32%
  • Level50%
  • Behind18%
Ahead
32%
15.1 xG · 88 shots
Level
50%
23.5 xG · 236 shots
Behind
18%
8.4 xG · 81 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Everton are a noticeably different side by venue, creating 0.38 xG more per match at home, and conceding 0.12 fewer.

Home · 19 matches
xG1.43
xGA1.39
Shots11.2
Away · 19 matches
xG1.05
xGA1.51
Shots10.2

Shots faced and shots stopped

two different jobs

Everton allow 1.45 xG a match, and concede 2.7 fewer goals than the league converts that into.

Chance prevention
1.45

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+2.7

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate49.7
Actually conceded47
Shots faced that were blocked29%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.