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Premier League · 2023/24

Over 38 matches, Chelsea create most danger through the middle (1.10× the league norm), and concede most down their right (1.03×).

Attack · 5th
1.26
2.15 xG per match
77 scored, 3.9 below xG
Defence · 9th
0.85
1.68 xGA per match
63 conceded, level with xGA
Chance quality
0.149
xG per shot · 14.5 shots/match
Set pieces
24%
of their xG · 28% conceded

Where the shots come from

Shots faced

every shot, or counted by zone
Their goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Chelsea, 2023/24 · 553 shots in the final 35m, 60 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left1.02×25%
Centre0.98×51%
Right1.03×24%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Chelsea concede about evenly on both flanks, so neither is worth targeting over the other.

Left
13.2 xG144 shots · 0.091
Right
11.7 xG138 shots · 0.085

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Chelsea take 10% of their open-play danger from crosses and 14% from balls played through the middle.

Open passes
54%
Dribbles
16%
Through balls
14%
Crosses
10%
Rebounds
7%
Headed share of xG11%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Chelsea move the ball about as the league does.

  • Territory won1.21×

    10.1 deep completions a match

  • Territory allowed0.93×

    7.7 conceded a match

  • Pressing1.29×

    10.5 opponent passes per defensive action

  • Freedom to build1.15×

    15.6 of their own passes allowed

  • Danger per arrival0.99×

    0.188 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Chelsea’s attack is effectively 9.7 players. A side spread across fourteen absorbs an absence that one built on nine does not.

2.2% of their attack is doubtful or out. Moisés Caicedo.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Cole PalmerNicolas Jackson4.1 xG11 shots · 4g
  2. Mykhailo MudrykNicolas Jackson1.8 xG9 shots · 0g
  3. Enzo FernándezNicolas Jackson1.5 xG6 shots · 0g
  4. Cole PalmerConor Gallagher1.5 xG8 shots · 1g
  5. Malo GustoNicolas Jackson1.4 xG3 shots · 1g
  6. Nicolas JacksonMykhailo Mudryk1.4 xG8 shots · 0g
  7. Raheem SterlingNicolas Jackson1.3 xG7 shots · 1g
  8. Nicolas JacksonRaheem Sterling1.3 xG5 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Chelsea produce most of their danger with the game level (42% of their xG).

  • Ahead37%
  • Level42%
  • Behind20%
Ahead
37%
30.7 xG · 162 shots
Level
42%
34.6 xG · 260 shots
Behind
20%
16.5 xG · 129 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Chelsea are a noticeably different side by venue, creating 0.93 xG more per match at home, and conceding 0.59 fewer.

Home · 19 matches
xG2.62
xGA1.39
Shots16.6
Away · 19 matches
xG1.69
xGA1.98
Shots12.4

Shots faced and shots stopped

two different jobs

Chelsea allow 1.68 xG a match, and concede 0.1 more goals than the league converts that into.

Chance prevention
1.68

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
-0.1

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate60.9
Actually conceded61
Shots faced that were blocked31%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.