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Premier League · 2023/24

Over 38 matches, Aston Villa create most danger through the middle (1.09× the league norm), and concede most down their right (1.06×).

Attack · 7th
1.05
1.83 xG per match
76 scored, 8.6 above xG
Defence · 11th
0.88
1.76 xGA per match
61 conceded, 4.1 below xGA
Chance quality
0.135
xG per shot · 13.6 shots/match
Set pieces
23%
of their xG · 27% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot2% of shots · 9 shots3% of shots · 14 shots4% of shots · 20 shots1% of shots · 5 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 5 shots3% of shots · 13 shots6% of shots · 32 shots9% of shots · 48 shots3% of shots · 18 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 7 shots5% of shots · 24 shots7% of shots · 36 shots7% of shots · 38 shots6% of shots · 33 shots2% of shots · 8 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots2% of shots · 12 shots3% of shots · 16 shots6% of shots · 31 shots2% of shots · 11 shots1% of shots · 7 shots0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot2% of shots · 9 shots3% of shots · 14 shots3% of shots · 16 shots3% of shots · 14 shots1% of shots · 5 shots0% of shots · 1 shot0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots2% of shots · 8 shots3% of shots · 15 shots1% of shots · 6 shots2% of shots · 9 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots1% of shots · 6 shots0% of shots · 0 shots0% of shots · 2 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots6%9%7%7%6%6%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Aston Villa, 2023/24 · final 35m. A further 1% of their shots came from outside this window.

Left0.82×20%
Centre1.09×58%
Right0.97×22%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Aston Villa concede about evenly on both flanks, so neither is worth targeting over the other.

Left
13.3 xG120 shots · 0.111
Right
13.8 xG134 shots · 0.103

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Aston Villa take 13% of their open-play danger from crosses and 13% from balls played through the middle.

Open passes
59%
Crosses
13%
Through balls
13%
Rebounds
10%
Dribbles
5%
Headed share of xG9%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Aston Villa move the ball about as the league does.

  • Territory won1.09×

    9.1 deep completions a match

  • Territory allowed0.85×

    7.1 conceded a match

  • Pressing0.87×

    15.7 opponent passes per defensive action

  • Freedom to build0.85×

    11.5 of their own passes allowed

  • Danger per arrival0.98×

    0.187 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Aston Villa’s attack is effectively 9.1 players. A side spread across fourteen absorbs an absence that one built on nine does not.

3.5% of their attack is doubtful or out. Lucas Digne.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Moussa DiabyOllie Watkins3.8 xG19 shots · 2g
  2. Leon BaileyOllie Watkins3.3 xG14 shots · 4g
  3. John McGinnOllie Watkins3.1 xG16 shots · 3g
  4. Ollie WatkinsMoussa Diaby2.6 xG13 shots · 3g
  5. Matthew CashOllie Watkins1.7 xG5 shots · 1g
  6. Moussa DiabyLeon Bailey1.6 xG7 shots · 1g
  7. Leon BaileyJohn McGinn1.6 xG7 shots · 2g
  8. Douglas LuizOllie Watkins1.5 xG10 shots · 2g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Aston Villa produce most of their danger while ahead (39% of their xG).

  • Ahead39%
  • Level38%
  • Behind23%
Ahead
39%
27.5 xG · 168 shots
Level
38%
26.2 xG · 209 shots
Behind
23%
15.9 xG · 139 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Aston Villa are a noticeably different side by venue, creating 0.70 xG more per match at home, and conceding 0.47 fewer.

Home · 19 matches
xG2.18
xGA1.52
Shots14.8
Away · 19 matches
xG1.48
xGA1.99
Shots12.3

Shots faced and shots stopped

two different jobs

Aston Villa allow 1.76 xG a match, and concede 2.6 fewer goals than the league converts that into.

Chance prevention
1.76

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+2.6

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate63.6
Actually conceded61
Shots faced that were blocked26%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.