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Premier League · 2023/24

Over 38 matches, Arsenal create most danger down their right (1.14× the league norm), and concede most down their right (1.33×).

Attack · 4th
1.28
2.25 xG per match
91 scored, 6.6 above xG
Defence · 1st
0.43
0.85 xGA per match
29 conceded, 2.8 below xGA
Chance quality
0.130
xG per shot · 17.3 shots/match
Set pieces
27%
of their xG · 31% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 13 shots4% of shots · 23 shots4% of shots · 25 shots2% of shots · 12 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots2% of shots · 15 shots7% of shots · 45 shots7% of shots · 49 shots5% of shots · 31 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 8 shots7% of shots · 43 shots9% of shots · 56 shots7% of shots · 46 shots6% of shots · 41 shots1% of shots · 6 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot3% of shots · 18 shots3% of shots · 20 shots4% of shots · 24 shots3% of shots · 20 shots1% of shots · 6 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 3 shots4% of shots · 23 shots3% of shots · 21 shots3% of shots · 19 shots4% of shots · 25 shots1% of shots · 8 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot2% of shots · 11 shots2% of shots · 10 shots2% of shots · 14 shots1% of shots · 8 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots7%7%7%9%7%6%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Arsenal, 2023/24 · final 35m.

Left0.94×23%
Centre0.96×51%
Right1.14×26%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Arsenal concede about evenly on both flanks, so neither is worth targeting over the other.

Left
7.0 xG89 shots · 0.079
Right
8.4 xG102 shots · 0.082

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Arsenal take 11% of their open-play danger from crosses and 18% from balls played through the middle.

Open passes
55%
Through balls
18%
Crosses
11%
Dribbles
8%
Rebounds
8%
Headed share of xG15%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Arsenal spend more time than most in the final twenty yards, but turn less of that territory into danger.

  • Territory won1.68×

    14.0 deep completions a match

  • Territory allowed0.48×

    4.0 conceded a match

  • Pressing1.40×

    9.8 opponent passes per defensive action

  • Freedom to build1.47×

    20.1 of their own passes allowed

  • Danger per arrival0.76×

    0.145 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Arsenal’s attack is effectively 10.5 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Martin OdegaardKai Havertz2.6 xG14 shots · 2g
  2. Martin OdegaardBukayo Saka2.4 xG22 shots · 2g
  3. Gabriel MartinelliKai Havertz2.2 xG10 shots · 2g
  4. Bukayo SakaLeandro Trossard2.2 xG10 shots · 3g
  5. Gabriel JesusLeandro Trossard1.8 xG6 shots · 2g
  6. Bukayo SakaGabriel Martinelli1.7 xG9 shots · 1g
  7. Kai HavertzBukayo Saka1.6 xG11 shots · 2g
  8. Martin OdegaardLeandro Trossard1.6 xG10 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Arsenal produce most of their danger with the game level (46% of their xG).

  • Ahead44%
  • Level46%
  • Behind10%
Ahead
44%
37.6 xG · 268 shots
Level
46%
39.4 xG · 318 shots
Behind
10%
8.4 xG · 71 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Arsenal are a noticeably different side by venue, creating 0.58 xG more per match at home, and conceding 0.08 fewer.

Home · 19 matches
xG2.54
xGA0.81
Shots18.9
Away · 19 matches
xG1.96
xGA0.89
Shots15.6

Shots faced and shots stopped

two different jobs

Arsenal allow 0.85 xG a match, and concede 3.2 more goals than the league converts that into.

Chance prevention
0.85

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
-3.2

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate30.8
Actually conceded34
Shots faced that were blocked33%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.